Maze of the Blue Medusa

Session 20
The leavening

This week, the group said some goodbyes and left Luchadoriole in the maze to continue to fight crime. People drank some really old wine and hopped across a charcoal room like Mario, breaking delicate charcoal flowers and pictures in the process. They saw the Lion in Lapis Lazuli, hanging from a rope in another room, giving Jisu blamey-eyes. They found an exit, stairs down, and downed them.

Some interdimensional tomfoolery happened and they emerged in a temple room of sorts. Russet got hammered and hammered some ancient tablets out of the floor. Classy took inscriptions from them and Jisu read them, they talked about the responsibilities of the Bondye Reparaté aka the space/heaven-janitors and read like a cross between a job posting and the Ten Commandments. The CEO stole a tablet. It had info on Rigatoni and his usurpers.

People outside got scared upon seeing the group and shouted "Sha'illeusaya!" and yelled that a bunch and ran away, leaving their golden spears. In searching around it looked like the stairs were a holy symbol and they were yelling about the End Times, having seen people come up out of the stairs, which happen to be their afterlife. The group is demons what come from the ground. There's a bunch of buildings underground and they had things like holy texts and costumes (disguises) and fresh rope and lanterns. The CEO dressed up and I think bit off part of a ceramic mask.

Eventually a magic fountain happened and the group found themselves in a marketplace inside a large crater. A dwarf laughed and said something about a comet, and it seems like most of the market-people either took off or are hiding. The sky is there! There's a sky! That's pretty cool. Exits abounded in this one.

Session 19
So Many Things

This time, we immediately started in initiative combat. Jisu, Classy, and Luchadoriole squared off against 2 more of those damn scaly bastards (chameleon women) and their newly called-forth-from-the-darkness buddies the Negamancer and his 2 human thralls (wraiths according to Classy.) You all killed the saurid negamancer's human pets like 5 or 6 times but he kept bringing them back. Eventually Luchadoriole grabbed him and Jisu stabb'd, and that was that. The lizardladies got away.

Jisu got a book talking about Nyctopolis and the Nyctocaust, and also a cursing dagger. Classy found a harmonica but didn't play it right. Everyone dumped the 3 bodies back into the portal, and Jisu rolled the negamancer's orb on through down a dark, grimy hallway. No one opted to go in.

Luchadoriole was real mad at the ladies and wanted to chase, it's his instinct. The group said no. They went through Chronia's room and delivered the drug-Penanngallan Oenanthe to the drug-dog. Luchadoriole convinced Oenanthe to squeeze some of her intestines-blood into Vartik's skull cavity and created a weird Frank Reynolds skull-man.

Things came to a head as Luchadoriole was desperate for a win. He couldn't chase the scaley women because of the group. He wanted to reunite Charmington with the Medusa but the group said no. The group wants to leave to pursue a thing that he doesn't agree with. It was lookin bad. Reaching out he decided to ask Chronia, the unintentional time-lord, to come with them. If Chronia completed the pilgrimage to the 3 sites with them, she could gain the Loa's power and remove her time-disease, and maybe help her sisters too. If the Loa wasn't lying to everyone, maybe she could live a normal life like she always wanted.

We called it there. If the group wants to do this, Chronia will travel with them. They made a strong enough case for it, and narratively it could be neat- It's an uncontrollable power that could be positive or negative, but is attached to an alcoholic person. It's a hook for Luchadoriole to care about the group's quest to do the Loa's thing. It's taking a sheltered, lonely person around the world to explore and discover with her.

I could go either way. We'll decide next week.

Session 18

This time we were short on players, so not a whole lot happened.

You guys left the map room after debating which direction to go. The options were to try and best the moon-man Torgos Zooth and his DC-Comics-Bane-Badger-friend and Pan's-Labyrinth-Snake-Hand-Eye-friend, or go south, in the direction you came from. Being light on people you went south.

After a short altercation with the Bondye Reparaté, space-janitors who thought you were Loa and offered granola bars, you continued south into the 4D-Willow room and got jumped by a couple Chameleon-ladies. Classy saw them but opted to stick her tongue out at them rather than do anything. They webbed Classy and Jisu to the floor and opened a portal in the willow, from which a feral looking chameleon man with a pearlescent orb and 2 emaciated humanoids stepped through. The gateway led to a solid, almost monochromatic room made of stone. That's a boring sentence to end on.

Session 17
No one else talk tonight okay

This week I talked for 2 hrs and told you all what's up.

You guys chased the Curator into a giant mosaic map-room made of a seemingly unlimited number of colored bricks. Someone identifying themselves as Loa used them bricks to hold the Curator in place, and asked what you wanted to do with it.

The choice was basically hold fornow, hold forever, or kill, and kill was the result. Curator done gone, down into the bricky sea.

The map-room was a map room of the world (Mlot) and the voice claimed to be a proto-god. It said that mortals are its powerless descendants, and it pitied you. It wants to raise mortals back up from their powerlessness, but has rules it needs to abide by- historically, it gave the Elephant King the gift of foresight, and the Perfect Three their gifts. Both were misused and wasted, the Medusa took both.

Its request: Go to the south pole, the Cobalt Reach. Find the pool in the cave. Draw its mark on an item of your choosing. Take that item to three locations in the world. At each location, find and kill a guardian, then find a stone seal and break it. Return to the pool at the Cobalt Reach within one year, and the Loa's mark will be forever inscribed in the surface of Mlot, and each of you will gain temporary near-unlimited power to change your world. Any who walk your path- from the Reach to each location and back- will gain the same boon.

Luchadoriole thought it was a waste- you  all have the capacity to change your world without introducing chaos like this. Classy was into it completely. I think Otto and Jisu were down, though people did point out some holes in the Loa's story. It did not attempt to answer your inquiries there.

It did tell you the direction of an exit to the maze, however. Whether or not you guys do that and do what it wants is a decision that's still up in the air, I think.

Session 16

This week, we started in chase-mode. Luchadoriole and Russet tracked the Curator north through known territory, up past Chronia. The tracks led through an art exhibit surrounded by starved art critics, who ignored the party thanks to Luchadoriole (dressed as an art-man.) Confrontation avoided!

I think you guys found a stained glass window of a black desert with two things in the periphery, and also a petrified-flesh column. Otto depetrified a little of it and regretted it because it was gross.

We ended in a room previously cordoned off (video-game-style) by a velvet rope across two bronze columns, where the group lost track of the Curator. The floor is a world map, and a voice (described as Sigourney Weaver) spoke, saying "Welcome, it's been a looong time."

Session 15
That poor Tiger

After sleepytimes, Jisu woke up to find a stone tiger circling the sleepy party. It grilled him with questions about how beautiful it was. Everyone woke up and told it about its beautiful features while noticing its flaws. It seemed mostly satisfied with the responses, but upon leaving, it noticed its dead bird friend, and started investigating. Luchadoriole hugged it, then Jisu stabbed it. Turns out it was less stone and more flesh.

A murderparty ensued and a giant hand broke through the wall. Charmington, who was abused by the liontiger, said it was the Curator. Luchadoriole broke off one of its fingers and it ran away, clearly all mad. Next session we continue the chase?

That's about it- I just made you guys fight junk for 2 hrs apparently womp womp

Session 14
Face pots

This time, you guys tried real hard to open the Avarice skull door. Classy stood outside and dealt with the vines, after providing the key. You found a room full of jars with faces! One dumped 500 gold after being opened, but took on Otto's face when it happened. Upon taking them out of the room, they spoke "I am being stolen" calmly forever. Luchadoriole became Magneto.

Otto made you some light bridges to cross the scary endless pits and you all found yourselves back in the vineway, following a jeweled bird-construct. It led you into hostile orchidmen, who you killed easily. Classy smashed the bird into pieces after Luchadoriole tried to Magneto-grab it, but Otto fixed it after. Sleepytimes.

Session 13
This is a TV show and these are all episodes

Otto, driven by his need for planets and moon-guardians, convinced the group to check out the nearby orrery.

Taking the un-trapped secret door to the southwest, you found a room filled with knick-knacks. Classy found a glowing moth named Corbin who hangs out with murderers, Otto found 7 stone salve jars with a note from the L.G. to use them wisely, and Luchadoriole found a penangallan named Oenanthe. She's into drugs. Lucha convinced her that the Maniphant, her charge, is totally okay and on vacation with the Cryptosaur but don't go looking in that room, it's all fine. She joined the party I guess, but is candy-flipping right now so don't ask her stuff.

After passing through Rebecca Black's funerary room, you guys found an orrery overrun with vines. Charmington reminded you that vines have historically never done a good thing for anyone. After murdering helpless vines to release the orrery's mechanisms, Otto gained hazy glimpses of the future. Luchadoriole didn't know what he was looking at.

On the other side of the room, Classy and Jisu discovered a stone door inscribed with the phrase "let those without avarice enter" and a golden skull-handle with a keyhole. Charmy tried to open the door with the key you guys had but it didn't work. This seems like a future-Jisu-job to me!

Also I think Otto found a man on the orrery's moon with an axe in front of a ziggurat/spire, which are 2 different things I know. We're working on it. He took the tiny axe.

Session 12
I forgot some things

This time, I forgot to write up a write-up for 3 weeks. Also this time, you matched wits with the Cryptosaur, last of her kind, a dinosaur-riddle-sphinx from the Jurassic era. She found your wits sufficient. CEO hid in a pile of bodies and left forever, and emerging from the fleshy hill was Ted "Dan" Hugh Man. The Cryptosaur is alive and you better not tell her riddles to anyone. She pointed you at the Maniphant.

Upon seeing a clean room to the left and a dingy room to the right, you all went right, towards Quadri-Glotta, the Prophetic Maniphant. No one questioned what those words meant.

The Maniphant was a man-elephant with four tongues that shouted secrets, most of which I have forgotten. One important one was that there were 3 exits to the maze: one would change nothing, one would change a little instantly, and one would change a lot in the future.

Otto killed it with a boulder. From its mangled tongue-corpse people found a ring of SR 15, a CHA ioun stone, and  CON ioun stone. I don't remember what else. 2 secret doors though!

Session 11
Information Overload

Here's the interactive map link:

This session, you guys resolved the mechanical bird thing, and I gave you all a map. The CEO-bird climbed up a tall-ass pole with the mechano-bird's chain while Classy coaxed it over, and released it. After flubbing-not-flubbing some rolls, the robot peacock ran out crashing through Charmington's lair.

After punching a couple skeletons to death, you spent a day in a library full of information, and gained a primitive knowledge of all rooms in the maze. Charmington seems to have some knowledge about the people in the maze. Visic knows about that one room. Vartik hums like a whale.

You guys agonized over directions for a while but ended up going after Montagu (after releasing a spectral singing bird.) We ended with the group in a battle of wits against the Cryptosaur, last of her kind.


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